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Warhorse was founded in 2011 by Dan Vávra, creator of Mafia and Mafia 2, and Martin Klíma, formerly of ALTAR (Original War, UFO:* trilogy). We are a new independent game development studio based in Prague, Czech Republic. We have an experienced team of industry veterans, with combined track record of dozens games published and millions copies sold. We come from different teams and backgrounds, but we are united in our quest to create compelling games in friendly working environments.






Director and Design Lead for Mafia, Designer and Screen Writer for Mafia II. Experience 10+ years starting as a 2D artist on 16bit computers. Nominated for Game Developers Choice Awards Excellence in Writing for Mafia. Mafia won Game of the Year and Best Screenplay awards in many countries. Gamerankings have Mafia at 89.9%. Dan’s games sold more than 5 million copies combined. He also participated on Hidden and Dangerous and other projects. The author of fantasy pen-and-paper RPG Dragon's Lair. In 1997, Martin founded ALTAR interactive becoming the Executive Producer. After releasing Fish fillets in 1997 the studio created real-time strategy Original War three year later. ALTAR then published trilogy UFO: Aftermath, UFO: Aftershock and UFO: Afterlight.
Martin then moved to Codemasters in UK and worked on Operation Flashpoint Dragon Rising.
Designer and screenwriter of computer games of 15+ years. Started with self-published text games for Atari 800 and is widely recognized for Operation Flashpoint and OFP: Resistance. These games went on to become world-wide bestsellers, selling several million copies.
Viktor later worked on Armed Assault, a 'spiritual successor; of OFP. In his spare time Viktor creates games for 'small' platforms, Nintendo DS, XBLA, iPhone etc.
Tomas was a Senior Graphics Programmer at Illusion Softworks (later 2K Czech), where he worked on multiple games, including Mafia 1 & 2 and Hidden & Dangerous 2. After finishing Top Spin 4 for 2K Czech, he moved on to Playground Games in the UK and worked as Senior Graphics Programmer on Forza Horizon. He has lot of experience with development on non-PC platforms, having worked on Dreamcast, PS2, Xbox, PS3, Xbox 360 and iOS.